Author: Tabasco

Advanced Monster & Item Classes documentation
Download:  http://www.serioussite.ru/load/raznoe/advanced_monster_item_classes/10-1-0-2306
Description of variables:
Items:
•	Ambient Color, Custom Shading, Light Animation, Light Animation File, Light Color, Light Direction - parameters identical to ModelHolder2 are used to set custom lighting of objects. 
•	Animation - animation type ItemHolder.mdl. Here you can configure whether the item will float in the air or lie on the ground.
•	Attach Flare - attach the Flare attachment. (white flash that appears when moving away from the subject)
•	Custom Model - custom model of the item.
•	Custom Model Texture - custom texture of the model. Applies only when a custom model is installed.
•	NETRICSA Message - message INERTAN when picking up an item.
•	Sound Pickup - custom sound when picking up an item.
•	Custom Sound Time - specify here how many seconds the custom sound lasts.
•	Oriented By Gravity - by turning off this option, objects can be rotated as desired and they will hang in this position.
•	Particles type - the type of particles that hover near the object.
•	Particles height - the height of the particles.
•	Particles size - particle size.
•	Particles stretchall - stretching particles.
•	Particles texture - particle texture.
•	Particles color - the color of the particles.
•	Particles count - number of particles.
•	Stretch - stretching the object model.
•	Value - an optional parameter that determines how many items will be assigned to the player (cartridges, health, first-aid kits).

Monsters:
•	Always Leave Stain - always leave a stain of blood on the ground when taking damage.
•	Attack after death - attack the player even after his death. The attack will continue until the player is torn to pieces of meat.
•	Attack group - A parameter that determines which group the monster will belong to. If the group of the first enemy does not match the group of the second enemy, the enemies will attack each other. Exception: if the enemy has group 0, he will not attack the player (but will also attack other enemies that do not match his group).
•	Attack group enabled - if you do not check this box, monsters will not attack other monsters. Made for optimization purposes.Attack run speed - скорость передвижения в атакующем состоянии.
•	Projectile - a projectile that the enemy shoots.
•	Receive Player Damage - receive damage from the player.
•	Robot blowup - at death, the enemy falls apart into mechanical parts.
•	Score - the number of points that the player will receive when the enemy dies.
•	Spray Particles Type - those particles that appear when dealing damage to an enemy. Blood, sawdust, leaves, mechanical parts, etc.
•	Stain Size - the size of the blood stain left after death or under the action of the Always leave stain option.
•	Walk Speed - the speed of movement of the enemy when walking (by markers).
•	Blood spray size - the size of the blood spot that the enemy will spawn upon hitting it.
•	Blowup amount - how much damage you need to do to blow the enemy to shreds.
•	Blowup size - the size of the meat pieces.
•	Body parts - how many pieces of meat will be on death.
•	Close Run speed - the speed of movement in an attacking state, when the player is at close range (capable of Hit-attack).
•	Damage Hit - an optional parameter - determines how much damage will be dealt with a melee attack.
•	Damage Wounded - how much damage you need to do for the enemy to play the WOUND animation.
•	Disappear time - the time after which the enemy will disappear.
•	Don't push - don't push enemies back when taking damage.
•	Explode - explosion after death.
•	Explode Damage - the amount of damage from the explosion after death.
•	Explode on Damage - explode when receiving damage (the enemy does not deal damage on its own).
• Health - the number of health points.
• Invisibility - invisibility (like Eyeman).
• Invulnerability - invulnerability.
•	Model - a custom model.
•	Texture - the texture of the model.
•	NETRICSA File - message to INERTAN that comes when the enemy dies.
•	No blood spray restrictions - the enemy will always spawn a blood cloud. To see the effect of this option, shoot from the minigun at the enemy with this option and without.
•	Particles type - the type of particles that hover near the enemy.
•	Particles height - the height of the particles.
•	Particles size - particle size.
•	Particles stretchall - stretching particles.